Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The creatures called abominations are fearful creations of the Gods of Chaos. Far greater than simple mutations, abominations can poison with their touch. Only a few men managed to survive a fight with an abomination without going mad or die for the poison.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Greater Mutation |
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Advances to: | |
Cost: | 80 |
शक्ती | 70 |
चाल: | 4 |
अनुभव | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | BM Abomination |
Abilities: | regenerates |
crush impact | 20 - 2 melee | poison |
Resistances: | |
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blade | -20% |
pierce | 20% |
impact | 0% |
fire | -10% |
cold | -10% |
arcane | -40% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 40% |
Cave | 2 | 30% |
Coastal Reef | - | 0% |
Deep Water | 100 | 10% |
Flat | 1 | 30% |
Forest | 2 | 40% |
Frozen | 3 | 10% |
Hills | 1 | 30% |
Impassable | 100 | 10% |
Mountains | 2 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Swamp | 1 | 40% |
Unwalkable | 100 | 10% |
Village | 1 | 30% |